SOFTGAMES is a great partner which helps us to entertain and monetize our audience with cross platform, high quality HTML5 games.Damien Beltrame Game Director, Digital Virgo Entertainment
We are extremely excited to be working with Softgames and bringing their extensive library of high quality games to our user base.Joe Afif Content Manager, BigRebel
We have been working with Softgames since November 2013 and the cooperation in terms of service and partnership is excellentTom Michler Sales Director Germany, Tapjoy
Softgames is a prime example of a fast moving and scalable business in the Mobile Ecosystem…Luis Miguel Gisbert Business Development Manager Europe, Trialpay
We’ve been working with SOFTGAMES for 6 months on our gaming portal Jeux.com. We are pleased with the outcome of this partnership…Elodie MONDON Chef de Produit
We are HTML5 Heroes, here are 5 reasons why…
- 1.Instant fun: We live the concept of no download, no installation, no hassle – Just play!
- 2.100% Cross-platform: Our HTML5 games are fully tested and work on any Smartphone, Tablet, Desktop or Smart TV!
- 3.High quality games: We are the spearhead of cutting edge HTML5 games performance!
- 4.Leading industry expertise: Our rich games portfolio is dedicated to serve all your content needs!
- 5.Flawless performance: Our worldwide cloud servers guarantee fast loading times everywhere!
Facts & Figures
Reach: Over 700 Million People
Who Play Online Games Worldwide
- Female Gamers
- Male Gamers
People Spend More Time Playing
Online Games Than On Any Other Site
- MINUTES GAMING
- MINUTES YOUTUBE
- MINUTES PER SITE
Usage & Retention
How often do players
access online games?
- Sessions per week
- 30-day retention
News & Events
Please follow these basic reuirements and guidelines when testing a game. Make sure the game accomplishes all of them. Graphics & UI: Game should have a loading screen. Game should have softgames logo in loading screen. Game should have a ‘more games’ button, in text or game icon, redirecting to ‘m.softgames.de’. Game should have […]
Sometimes it’s necessary to be able to store and retrieve data for a HTML5 game even when the localStorage Object is not available (e.g. When the user is playing the game in incognito mode). An easy way to deal with this situation, is to create a proxy-saver. In order to do this you need to: […]
When designing your HTML5 game for the mobile market you will always come to the point of deciding if the game should be played on landscape or portrait modes. Of course it depends on the game design and on the gameplay you are creating, which of these 2 modes serves the purpose of enhancing the […]
SOFTGAMES is sponsoring and speaking at GMIC – Global Mobile Internet Conference 2015 in Bejing (28 – 30th April 2015). Join the talk of SOFTGAMES CEO Alexander Krug about “How to successfully distribute HTML5 games overseas” during the Global Game Summit on Tuesday, 28th of April, 14:40 – 14:55 or step by at our booth […]
When creating a HTML5 game you want it to use as much screen space as possible. In most cases that is the window size. But what if you want to embed your HTML5 game into another page? Usually you would want to use a frame to do so. That way the game recognizes the size […]
SOFTGAMES is sponsoring and speaking at GMGC – Global Mobile Game Congress (24 – 25th of April 2015). Join the talk of SOFTGAMES’s CEO Alexander Krug about “How to successfully distribute HTML5 games overseas” in the Developer Camp on Friday, 24th of April, 13:30-13:50 or step by at our booth #58 – 60. Check out […]