News & Events
Sometimes it’s necessary to be able to store and retrieve data for a HTML5 game even when the localStorage Object is not available (e.g. When the user is playing the game in incognito mode). An easy way to deal with this situation, is to create a proxy-saver. In order to do this you need to: […]
When creating a HTML5 game you want it to use as much screen space as possible. In most cases that is the window size. But what if you want to embed your HTML5 game into another page? Usually you would want to use a frame to do so. That way the game recognizes the size […]
The Problem: After showing an ad to the user the game crashes. Or at least this is what it looks like. The truth is however, that the game just „forgot“ to render itself. The error can be forced by using this test: Open the game in the stock browser. Now change to another tab and then […]
The better an HTML5 game is prepared for localization the better it will be able to capitalize when users from different countries want to play it. Preparing your game for localization is an important step even if you do not do the localization yourself, as it gives your publisher the possibility of using the game in […]
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