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How To: Make HTML5 games fit for desktop and mobile screens.

When designing your HTML5 game for the mobile market you will always come to the point of deciding if the game should be played on landscape or portrait modes. Of course it depends on the game design and on the gameplay you are creating, which of these 2 modes serves the purpose of enhancing the […]


How To: Make HTML5 games work in a div container

When creating a HTML5 game you want it to use as much screen space as possible. In most cases that is the window size. But what if you want to embed your HTML5 game into another page? Usually you would want to use a frame to do so. That way the game recognizes the size […]


How to: Fill the whole Screen but keep the aspect ratio

If there is a circle in your game, it would be great if it is a circle regardless of the device your game is playing on. Okay, let me explain it by an example. Your game canvas is 480×800 pixel. Now there are three different approaches to handle this canvas. FIX – this is the […]


How to: Reduce loading time of HTML5 games

To solve the issue of game loading time there are a couple of points to take into account: 1- Try to reduce the total number of requests the game makes. The less number of requests the faster the game will load. A good number of requests to have is 70. So the index.html, all the […]