News & Events

12Jan

HowTo: Stop and resume game music and sound effects during advertisements

Some of the provided SG Hooks library methods will trigger banner and video advertisements to display in front of your game. During this time the game and the sound should ideally stop. If stopping the game is not feasible at least the volume of sound effects and music should be lowered completely. The specific methods […]

05Jan

HowTo: Providing a translation sheet for your game

Localizion is key to turn a good game into a successful game. If Softgames chooses to publish your HTML5 game we provide translations for all currently supported languages on our platform. Today I want to discuss how to set up the translation sheet for your HTML5 game in a way that makes it easy to […]

06Jun

General Requirements for HTML5 Games

Please follow these basic reuirements and guidelines when testing a game. Make sure the game accomplishes all of them.   Graphics & UI: Game should have a loading screen. Game should have softgames logo in loading screen. Game should have a ‘more games’ button, in text or game icon, redirecting to ‘m.softgames.de’. Game should have […]

01Sep

How To: Make HTML5 games work without a LocalStorage Object

Sometimes it’s necessary to be able to store and retrieve data for a HTML5 game even when the localStorage Object is not available (e.g. When the user is playing the game in incognito mode). An easy way to deal with this situation, is to create a proxy-saver. In order to do this you need to: […]

Press kit

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Meet us in person

18.-22. March 2019
GDC – Game Developers Conference (San Francisco)

8.-9. April 2019
QUO VADIS (Berlin)

27.-28. June 2019
W3C Workshop on Web Games (Redmond, WA)