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Some of the provided SG Hooks library methods will trigger banner and video advertisements to display in front of your game. During this time the game and the sound should ideally stop. If stopping the game is not feasible at least the volume of sound effects and music should be lowered completely. The specific methods […]
Localizion is key to turn a good game into a successful game. If Softgames chooses to publish your HTML5 game we provide translations for all currently supported languages on our platform. Today I want to discuss how to set up the translation sheet for your HTML5 game in a way that makes it easy to […]
Please follow these basic reuirements and guidelines when testing a game. Make sure the game accomplishes all of them. Graphics & UI: Game should have a loading screen. Game should have softgames logo in loading screen. Game should have a ‘more games’ button, in text or game icon, redirecting to ‘m.softgames.de’. Game should have […]
Sometimes it’s necessary to be able to store and retrieve data for a HTML5 game even when the localStorage Object is not available (e.g. When the user is playing the game in incognito mode). An easy way to deal with this situation, is to create a proxy-saver. In order to do this you need to: […]
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